Back to Stickman3D Tutorial <h2>Stickman modification<a id="Stickman modification"></a></h2> <p> Stickman image is made by __.dae__ and __.stl__ fails, which are in __res/BodyParts-Folder__ in __Stickman3D-Project__. You can change these files as you want. For modification we advise you to use __Cinema4D__ or __Blender__. If you use __Blender__ pay attention that to delete __camera__ and __lightning__ at the time of exporting. Otherwise __blender__ will make modificated figure not as __Mesh__ object but as __Group__ object export and at the time of compile Stickman3D you will get __ClassCastException__. <ol> <li>Object modification with &ldquo;Cinema4D&rdquo;</li> <p> Open desired __.stl__ or __.dae__ fail in Cinema4D (File->Open). Pay attention that __STL/DAE Import__ will happen with __Factor 1 Centimeter__. </p> <img src="../images/tutorials/stickman/Stl_Import.png" /> <p> After finishing object's manipulating make export in __res/BodyParts-Folder__.Pay attention that __STL/DAE Export__ will happen with __Factor 1 Centimeter__. </p> <li>Object modification with &ldquo;Blender&rdquo;</li> <p> Open desired __.stl__ or __.dae__ fail in __Blender__ (__File->import->stl or dae__). </p> <img src="../images/tutorials/stickman/Blender.png" /> <p> __NOTE:__ Before you export object delete __Camera__ and __Lighting__. After finishing object's manipulating make export in __res/BodyParts-Folder__. </p> </ol> </p> <h2></h2> <ul> <li><a href="tut_3D_Ritation.html">Next: Stickman3D rotation </a> </li> </ul>
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