Stickman’s logic control is carried out by Control Panel, which is implemented in StickmanStageController.java class
At first we choose character (Stickman),which we want to control.
Then we can make manipulations on stickman. For example ,if we choose __Color->Head__ and color red from __ColorPicker__ and __Emotion->Angry3__ as a result we will get "Figure 1". And with __Emotion->Smile__ we will get "Figure 2"
(For a more detailed explanation of each emotion, you can check our guidance tutorial Emotion Expression in Stickman )
We can change Stickman with Stickman3D1. Create a new project in VSM 2. Right click on the project. This opens the project editor. 3. Select Devices and StickmanExecutor. Add Name "stickman" and click "Add Device" 4. Select stickman and add the following attributes
1) With VSM it is possible to control Stickman3D.In this video is shown VSM commands short list, which we can use for controlling Stickman3D.
2) With VSM it is possible to parallel execution of the commands. In the next video are shown commands: StartBreathing, StartBlinking, Smile, Clap and Nod2 parallel execution.
3) Like StickmanFX Stickman3D has the function TTS(TextToSpeech) too, which is executed in VSM. You can see more information in that link Tts Stickman tutorial .
Right now everything is set! so just press play and have fun!