## Using Conditional Edges
In this tutorial, we are going to see how to take advantage of **conditional edges** in Visual SceneMaker. For this we will continue with the project we created in the concurrency tutorial.
Open the project **ExampleConcurrency** and drag 2 basic nodes into the workspace. Select one of these nodes and make it a **Starting node**, then connect it to itself with a conditional edge.
A new pop up window will appear asking you to enter a conditional expression. Enter *(x < 1)* minding the parenthesis.
![Alt text](../../images/tutorials/conditionalExpression.png)
Good, now use another conditional node to connect this node to the other one you just dragged. The condition for this transition will be *(x >= 1)*
Play the project and see the transitions on these nodes occur based on the value of **x**
![Alt text](../../images/tutorials/conditionalTransition.png)
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